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・ Sudden Impact (disambiguation)
・ Sudden Impact (truck)
・ Sudden Impact (TV series)
・ Sudden Impact! Entertainment Company
・ Sudden infant death syndrome
・ Sudden ionospheric disturbance
・ Sudden Manhattan
・ Sudden Mischief
・ Sudden Money
・ Sudden Motion Sensor
・ Sudden Shower over Shin-Ōhashi bridge and Atake
・ Sudden Stop
・ Sudden stop (economics)
・ Sudden stratospheric warming
・ Sudden Strike
Sudden Strike (video game)
・ Sudden Strike 2
・ Sudden Sway
・ Sudden Threat
・ Sudden unexpected death in epilepsy
・ Sudden unexpected death syndrome
・ Sudden Unexplained Death in Childhood
・ Sudden unintended acceleration
・ Sudden Valley, Washington
・ Sudden wealth syndrome
・ Sudden Weekly
・ Suddendorf
・ Suddenlife Gaming
・ Suddenlink Communications
・ Suddenly


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Sudden Strike (video game) : ウィキペディア英語版
Sudden Strike (video game)

''Sudden Strike'' is a real-time tactics (RTT) computer game set in World War II and the first game in the Sudden Strike series. The game was developed by Fireglow based in Russia and published by CDV software of Germany. The player selects a faction (e.g. Soviets, Germans, or Allied forces) and gains control of many varied units such as infantry, tanks and artillery. The games focus primarily on tactics, eschewing traditional real-time strategy resource gathering and base development.
==Gameplay==
The main story features three campaigns (Soviets, Germans, and Allied forces).〔http://www.imdb.com/title/tt0278749/〕 The battles are presented in an isometric perspective with line-of-sight occlusions and practical cover.〔http://www.answers.com/topic/sudden-strike〕 Sudden Strike helped pioneer the real-time tactics genre, building upon concepts established by ''Counter Action'' for DOS, which was published by Mindscape in 1996.〔http://www.mobygames.com/game/dos/counter-action〕
Sudden Strike utilizes accurate in-game physics with houses and buildings obstructing units' view, line-of-sight and firing range whereas clumps of trees can provide cover to reduce the damage of tank ordnance. The game allows units to garrison a building for a stronger firing position, especially valuable for anti-tank infantry. Units can also hold their fire, providing much-needed reconnaissance. Damage evaluation is also realistic; tanks or other vehicles that take too much damage are rendered immobile unless repairs are made.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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